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	<title>Comments on: Regime Change Game: A Force More Powerful</title>
	<atom:link href="http://rs.resalliance.org/2005/11/01/regime-change-game-a-force-more-powerful/feed/" rel="self" type="application/rss+xml" />
	<link>http://rs.resalliance.org/2005/11/01/regime-change-game-a-force-more-powerful/</link>
	<description>coping with ecological suprise in a human dominated world</description>
	<pubDate>Thu, 20 Nov 2008 09:25:37 +0000</pubDate>
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		<title>By: Miriam Zimmerman</title>
		<link>http://rs.resalliance.org/2005/11/01/regime-change-game-a-force-more-powerful/#comment-127</link>
		<dc:creator>Miriam Zimmerman</dc:creator>
		<pubDate>Thu, 16 Feb 2006 00:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.resalliance.org/?p=82#comment-127</guid>
		<description>A Force More Powerful--The Game of Nonviolent Strategy is now available at www.aforcemorepowerful.org.</description>
		<content:encoded><![CDATA[<p>A Force More Powerful&#8211;The Game of Nonviolent Strategy is now available at <a href="http://www.aforcemorepowerful.org" rel="nofollow">http://www.aforcemorepowerful.org</a>.</p>
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		<title>By: Garry Peterson</title>
		<link>http://rs.resalliance.org/2005/11/01/regime-change-game-a-force-more-powerful/#comment-126</link>
		<dc:creator>Garry Peterson</dc:creator>
		<pubDate>Tue, 08 Nov 2005 02:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.resalliance.org/?p=82#comment-126</guid>
		<description>Miriam, Thanks for pointing that out - there were a bunch of some html errors in the post that are now hopefully fixed.</description>
		<content:encoded><![CDATA[<p>Miriam, Thanks for pointing that out - there were a bunch of some html errors in the post that are now hopefully fixed.</p>
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		<title>By: Miriam Zimmerman</title>
		<link>http://rs.resalliance.org/2005/11/01/regime-change-game-a-force-more-powerful/#comment-125</link>
		<dc:creator>Miriam Zimmerman</dc:creator>
		<pubDate>Tue, 08 Nov 2005 01:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.resalliance.org/?p=82#comment-125</guid>
		<description>A correction to your posting above. Your link from "On the project's website"  is to the pbs site accompanying the documentary television series and is about an educational exercise not the video game.  The link should be to www.aforcemorepowerful.org/game</description>
		<content:encoded><![CDATA[<p>A correction to your posting above. Your link from &#8220;On the project&#8217;s website&#8221;  is to the pbs site accompanying the documentary television series and is about an educational exercise not the video game.  The link should be to <a href="http://www.aforcemorepowerful.org/game" rel="nofollow">http://www.aforcemorepowerful.org/game</a></p>
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	<item>
		<title>By: Garry Peterson</title>
		<link>http://rs.resalliance.org/2005/11/01/regime-change-game-a-force-more-powerful/#comment-124</link>
		<dc:creator>Garry Peterson</dc:creator>
		<pubDate>Sun, 06 Nov 2005 15:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.resalliance.org/?p=82#comment-124</guid>
		<description>The Oct 31 Washingtom Post has a article on 'Serious Games' conference:  &lt;a href="http://www.washingtonpost.com/wp-dyn/content/article/2005/10/30/AR2005103000578.html?nav=rss_technology" rel="nofollow"&gt;Game Industry Finds Serious Outlet for Creative Energies: N.Va. Conference Showcases Growing Sector Devoted to Simulations for Nonprofit Clients&lt;/a&gt;

&lt;blockquote&gt;
Nevertheless, serious-game developers see a lot of room for growth in their marketplace. Breakaway will make more then $10 million in revenue this year from its serious side -- about 75 percent of the company's business -- compared with $5 million last year, according to founder and chief executive Doug Whatley.

"It's pretty much been consistently doubling for the past four years for us," added Whatley, who said his company has about 110 employees and has been profitable for several years.

...

"Incident Commander" producer Parsons told a story about one of the beta testers for Incident Commander being sent to Louisiana to help deal with the Hurricane Katrina aftermath after spending an entire week playing the game.

"He learned things that helped him set up an 800-bed hospital for refugees in Baton Rouge," Parsons said. "If through that process, people were made more comfortable, maybe lives were saved, then that justifies any amount of time and effort we've spent on doing this."
&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>The Oct 31 Washingtom Post has a article on &#8216;Serious Games&#8217; conference:  <a href="http://www.washingtonpost.com/wp-dyn/content/article/2005/10/30/AR2005103000578.html?nav=rss_technology" rel="nofollow">Game Industry Finds Serious Outlet for Creative Energies: N.Va. Conference Showcases Growing Sector Devoted to Simulations for Nonprofit Clients</a></p>
<blockquote><p>
Nevertheless, serious-game developers see a lot of room for growth in their marketplace. Breakaway will make more then $10 million in revenue this year from its serious side &#8212; about 75 percent of the company&#8217;s business &#8212; compared with $5 million last year, according to founder and chief executive Doug Whatley.</p>
<p>&#8220;It&#8217;s pretty much been consistently doubling for the past four years for us,&#8221; added Whatley, who said his company has about 110 employees and has been profitable for several years.</p>
<p>&#8230;</p>
<p>&#8220;Incident Commander&#8221; producer Parsons told a story about one of the beta testers for Incident Commander being sent to Louisiana to help deal with the Hurricane Katrina aftermath after spending an entire week playing the game.</p>
<p>&#8220;He learned things that helped him set up an 800-bed hospital for refugees in Baton Rouge,&#8221; Parsons said. &#8220;If through that process, people were made more comfortable, maybe lives were saved, then that justifies any amount of time and effort we&#8217;ve spent on doing this.&#8221;
</p></blockquote>
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